一文了解 Web3 游戏引擎的网络效应
· 2023-07-04

我们很高兴看到每一层的发展过程,新游戏的发布和新引擎的出现。

作者:Ishanee @IOSG Ventures

 

本文为IOSG原创内容,仅做行业学习交流之用,文中所提及的项目与IOSG无利益关系,不做任何投资建议,请读者在阅读本文时保持客观,仔细甄别信息,DYOR。若读者需转载及引用本文内容,请联系IOSG团队获取授权及转载须知。感谢IOSG Ventures投研和投后团队的辛苦协作!

前提摘要:

我们在FOG系列的第一部分中对链上游戏和游戏引擎进行了概述,感谢Sylve, Tarrence, Andy, Alvirus, Kevin & Iain对本文的支持。

链上游戏和引擎还处于早期阶段。像MUD和Dojo这样的游戏引擎虽然已经能够用于产品研发,生态系统中已经有开发者正在在使用,但还有很长的路要走。游戏引擎通常会经历巨大的网络效应,因为许多游戏都基于它们的框架并向框架添加功能。

在链上游戏生态中,最大的网络效应来自于游戏的可组合性和可扩展性,以及游戏资产与其他基于相同生态系统和引擎的游戏的结合。随着开源库允许开发人员在社区的帮助下解决技术问题,引擎的粘性也呈指数级增长。

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